AU Interactive

10 Things That Will Make Or Break Your Website

fwa_badge.pngThese are the top 10 things I learned from attending the Future of Web Apps Conference 2006 in San Francisco earlier this month. The summit was hosted by Carson Systems and included speakers like Kevin Rose, Mike Arrington, Mike Davidson, and more. It’s a condensed and aggregated summary of points covered by different speakers throughout the conference that I found most useful.

  1. EASY is the most important feature of any website, web app, or program.
    Discoverability – everything is easy to find, features meant to enhance, not distract – can still be advanced, as long as it’s easy. Recoverability – actions should be without cost (ex: Digg, UnDigg). The web is about fulfilling needs – create things that let people do this as easily as possible. Drive usage. Generate touchpoints for easy spreading – easy to tell friends, relentlessly remove barriers to account signups. Make the website easy to use. Then make it easier.
  2. Visual design and copy are extremely important.
    Your credibility is at stake. Don’t have your coder do xhtml/css. Start with the design, then markup, then develop the backend. Obsess about your copy and how you communicate to your visitors via text to complement how you communicate with your visitors visually. Remove distractions and simplify.
  3. Open up your data as much possible.
    The future is not in owning data. Expose every axis of your data for people to mash up. Get an API and release it out to the wild, but stay conscious of abuse, whether intentional or not (ex: newbie programmers unwittingly making 100 server requests/sec.) Offer an RSS feed for everything on your site.
  4. Test, test, test.
    You can do your best to make educated guesses about what will work, but you will never know unless you create it and then test it. Create goals and measurements to be able to gauge progress. Good example: contrary to previous predictions, it looks like contextual ads don’t work well in RSS feeds. (Branding ads perform better). That was only known after testing. Then again, this may not apply to your niche – test, test, test!
  5. Release features early and often.
    Start with a core set of features (and create plugins on top) – always know your end goals. Don’t offer “me too” features just to to have them – stay true to your core. Small increments show visible progress. If you stay personable and honest and set expectations, people will be a lot more receptive when things break. Ideally your development should be modular, incremental, and well documented to mitigate future problems.
  6. Be special.
    Passion for what you are doing and creating is paramount. If you believe it, do it. Don’t let anyone else tell you that it’s not possible or shouldn’t be done. Create purple cows. Challenge the status quo. Do it against the odds and with little startup money. (Raising too much money can hurt you and make you lose focus.) Prove all your detractors wrong. Passion and a belief in yourself will get you through the rough times.
  7. Don’t be special.
    Use common standards or open source frameworks whenever possible. Don’t reinvent the wheel unnecessarily. Also, try to share user databases, ecommerce systems, and other elements between your projects to prevent siloing.
  8. If you plan on developing a successful webapp, plan for scalability from the ground up.
    Anticipate growth and plan for problems ahead of time. Document everything. If you want a good real-world case study on scalability, check out Inside LiveJournal’s Backend (PDF). Find a top notch hardware partner if you don’t want to deal with the nitty gritty yourself.
  9. Watch, pay attention to, or implement right away:
    1. Microformats (opens up your data easily and contextually)
    2. Adobe Apollo (deploy Rich Internet Applications easily)
    3. Whobar (manage digital identity)
    4. Akismet (stop comment spam)
  10. User generated content and social software trends
    This is a bit of a catchall, but I’d like to list what has been working and not working in the user generated content space.
    1. Not working:
      1. Requiring participation from square 1. Not all users need to participate to generate social value.
      2. Buying communities.
      3. Social networks for the sake of social networks.
      4. Wikipedia consensus model (many people contribute to one idea for the greater good) is not a good model in general and probably cannot be duplicated outside Wikipedia.
    2. Working:
      1. Giving users control, being open to different uses you did not anticipate.
      2. Dunbar principle – segments of under 150 people.
      3. The individual should get value and the organization should derive aggregated value from all the individuals.
      4. Social sites have and need different types of users and each should be motivated/rewarded equally.
      5. Many voices generate emergent order: you can get much value out of all that data.

There was a lot of other really good information and insight that I’ve not covered here. For more in-depth coverage and summary of each speaker’s contributions, check out Allen’s excellent summit notes and recap.

Hopefully by paying attention to these points you will make it to the winners list and void the losers list, next time Paul Scrivens does a roundup.

(Also, thanks to Copyblogger for guidance about writing a better headline.)

mark said,

September 27, 2006 @ 6:34 pm

Good overview. For #2, I rather do my backend first then the design. :)

10 Things That Will Make Or Break Your Website: #9 - Apollo at Aral Balkan said,

September 27, 2006 @ 9:21 pm

[...] I was just reading an article called 10 Things That Will Make Or Break Your Website and was interested to see that the author mentioned Apollo on #9 under “Watch, pay attention to, or implement right away”. His one-line description of Apollo: “deploy Rich Internet Applications easily.” [...]

Geo said,

September 27, 2006 @ 10:18 pm

This website and over 150 related websites in the http://www.GasBuddy.com family break almost ALL the rules, and are still popular… but there is always lots of room for improvement! Too bad the developers don’t read this…

Binny V A said,

September 27, 2006 @ 11:00 pm

Dunbar principle – segments of under 150 people.

I don’t get it – what is Dunbar principle? Could you link to an article explaining it?

Richard said,

September 28, 2006 @ 12:59 am

Where re-designing our blog at the moment – I’d have to agree with Mark on #2. Do your functional spec first so the graphic designer can build the usability into the design – dont stick on later

And for design I always start at the lowest page and work my way back out. To often I visit websites with fancy splash pages only to find half-baked content there on in.

10 Things That Will Make Or Break Your Website at Vibol Hou said,

September 28, 2006 @ 1:38 am

[...] Just read an article called 10 Things That Will Make Or Break Your Website.  Great overview of the what and what not to do when building or rebuilding a website. [...]

DannyT said,

September 28, 2006 @ 2:32 am

In response to Mark, I would suggest you look at designing your front end first. This forces you to focus on the user and ensures you to implement a back end to fulfill the needs of the user. Otherwise you’re making the user work around your technical setup which might not be the optimal for usability. Look up user centered product development, back end first is old school ;)

MK Web - WordPress » 10 Things That Will Make Or Break Your Website said,

September 28, 2006 @ 4:04 am

[...] read more | digg story [...]

milo said,

September 28, 2006 @ 4:26 am

Good article, mentioned you in read of the day.

Markus said,

September 28, 2006 @ 6:54 am

Binny – Sure, here’s a Wikipedia entry about it: Dunbar’s number. It was cited in The Tipping Point by Malcom Gladwell.

anon said,

September 28, 2006 @ 9:15 am

Good, practical tips. Thanks! Submitted this article at HowtoHut

Web Strategy by Jeremiah » Excellent Tips: 10 Things That Will Make Or Break Your Website (plus one more) said,

September 28, 2006 @ 9:32 am

[...] Great summary of all the key learnings from the Future of Web Apps conference in SF, I think this is well categorized and hits many of the major points.  Read and print out 10 Things That Will Make Or Break Your Website. I’d like to extend this list just slightly [...]

sjb said,

September 28, 2006 @ 9:36 am

Agree with everyone else .. #2 is wrong. As a programmer, I produce ugly-but-functional designs for the HTML monkeys to tart up however they like. Trying to do it the other way around is a recipe for disaster.

Dan Blank: Publishing, Innovation and the Web » Blog Archive » Trends to Conquer the Online World said,

September 28, 2006 @ 9:41 am

[...] Some interesting insights from the recent Future of Web Apps Conference 2006. AU Interactive gives there recap from the conference titled “10 Things That Will Make Or Break Your Website.” Included on the list are: [...]

Pedro said,

September 28, 2006 @ 11:17 am

I can understand #2 althought as a programmer’s perspective it might be seen wrong. I would say both things have to be done in parallel rather than first coding and then designing or the reverse way. The final product has to be clear enough so that the designer can work on how to present it while the coder is implementing each functionality.

Radin said,

September 28, 2006 @ 12:39 pm

Add to you list:

11. My concept “SNO” – Site Navigation Optimization
The days of “one-size-fits-all” site navigation are long gone. Visitors expect directions to be clear and concise. Site success doesn’t just happen. It requires good planning, a good business model and effective site navigation that points visitors to the site’s MDA. Your site may be optimized for search engines, but if you haven’t taken the time to perform SNO – site navigation optimization – you haven’t realized the full potential of the pixels you have on the W3.

How to be a successful Web2.0 company « //engtech said,

September 28, 2006 @ 2:15 pm

[...] In “Web Too.Many” I lambasted and flamed the Web 2.0 bubble of start-ups that are receiving far too much attention. One of the criticisms readers had was that it’s easy to flame, but harder to suggest improvements (very true). AU Interactive has a much better post on the subject than I could ever write where he covers 10 rules of what’s needed to be successful as Web 2.0. [...]

Mike Lunt said,

September 28, 2006 @ 6:43 pm

Good tips. I’m not sure I understand the social networks suggestions. Are you suggesting that links to Digg and Del.icio.us are bad or good?

Markus said,

September 28, 2006 @ 8:49 pm

Pedro and others, you’re right – the process should be a collaborative effort. I just see way too many coders out there that don’t have a strong background in interface design or design in general, so the final product ends up having lots of usability hurdles (even though technically it’s “full-featured”). If your features aren’t intuitive, they’re hardly relevant.
Mike, the suggestions are more about what works if you want to create a social network site. But to answer your question, links that encourage people to Digg the page or add it to Del.icio.us are definately good!

David Benton said,

September 29, 2006 @ 12:29 am

@sjb: Starting with ugly-but-functional designs is not the same as starting with the back end. The point is, don’t let the back end determine your design (it shouldn’t even influence it). Your users needs (wants, expectations, etc…) should be the determining factor in design decisions.

Visual design comes before HTML for the same reason: technology should not determine the design (though users’ expectations about the medium mean that almost all web pages should have certain characteristics – underlined links *ahem*).

Markus said,

September 29, 2006 @ 1:00 am

Good call David. I should drink my own Kool Aid. I flipped some colors around and put in underlines. I should probably make the text bigger too and make some more adjustments when I have a bit more time.

mikep said,

September 29, 2006 @ 1:34 am

I think more of a push into devloping for applicaiton browsers needs to take place instead of trying to develop application in the latest and greatest AJAX on old school web browsers. The webrowser is outdated . . .the application browser will take its place. WPF/E . . .

www.blogmemes.net said,

September 29, 2006 @ 7:56 am

10 Things That Will Make Or Break Your Website…

Liked what you just read here ? Vote for it on Blogmemes ! These are the top 10 things I learned from attending the Future of Web Apps Conference 2006 in San Francisco earlier this month. The summit was hosted by Carson Systems and included speakers li…

MrMambo said,

September 29, 2006 @ 9:16 am

I’ll add to the support for #2 – I’ve worked as a project manager/creative director/media director/manager of user experience design/etc. since 1994 for multimedia, web, kiosk, film/video, DVD-Video, etc., etc. projects and have only seen confirmed what I believed from the beginning – the user is the most important determinant in any of these systems, but user needs have to be balanced with technical (and financial) practicality.

I’ve struggled with architects and developers who “just want to get going” with some back-end design, speccing-out packages, or building some modules … before we even know the client’s business needs! I’ve also had the reverse, with full-of-themselves art directors and graphic designers who focus on “beautiful designs” that ignore proven rules of user interaction.

The only process I’ve seen that works consistently is:
- work with the client to define (and confirm) the business problem
- define the users and their needs
- determine functionality that meets those needs
- organize the functionality into logical and useful chunks
- determine the technology needed to deliver that functionality

Some of this is done in parallel – no one has unlimited time or budget – but I truly believe that user needs trump technology, given reasonable constraints.

These systems are only built for one reason – to help a business serve its customers, whether internal or external. If you forget that, you’ll never get ahead.

(my 2,000 cents …;-) )

David Benton said,

September 29, 2006 @ 9:33 am

@Markus: Wow, you take action. I didn’t mean to be too critical; I hope you saw the title of that *ahem* link.

Very nice site btw, and a great article. Thanks for fixing my dash. Not only was it not acceptable to Wordpress, I got the named entity wrong. Shame.

@MrMambo: Good call on process.

How Great Headlines Score Traffic | Copyblogger said,

September 29, 2006 @ 11:03 am

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Why Your Web App Sucks » Wisdump said,

September 29, 2006 @ 11:44 am

[...] For even more things that can kill your web application make sure to checkout 10 Things That Will Make or Break Your Website. Do your part and make sure your web app doesn’t suck. Thank you. [...]

Ryan Stewart - Rich Internet Application Mountaineer » Apollo is All Over said,

September 29, 2006 @ 1:02 pm

[...] Lastly, Aral Balkan pointed out that AU interactive’s 10 Things that Will Make Or Break Your Website included a mention of Apollo at #9.        [...]

Stolen said,

September 29, 2006 @ 7:56 pm

fyi – i think this site took your article perhaps…

http://www.cambodia.org/blogs/techie/2006/09/10-things-that-will-make-or-break-your.html

Joshua Zader said,

September 29, 2006 @ 8:18 pm

What are you referring to when you say “buying communities” do not work? When I think of “buying communities” I think of Amazon or Netflix and their communities of nodes (profiles, reviews, etc) that correspond to each user, embedded within a retail context. However, implying that Amazon and Netflix aren’t working sounds paradoxical, so I wonder if I misunderstood.

7thgroove said,

September 29, 2006 @ 8:21 pm

[...] I read a couple of interesting articles summarizing the Future of Web Apps Summit» here and here. [...]

Open Up Your Data As Much As Possible. - inside the box said,

September 29, 2006 @ 10:19 pm

[...] September Brad Bowen10:20 pmAdd comment I was reading the AU Interactive blog today, and came across a really good article entitled, “10 Things That Will Make Or Break Your Website.” Not only was it an interesting read, it really got me thinking about how I wanted to further my projects and my site. At one point in the article, it talks about open source and how data should be free. [...]

Continual Improvement » Blog Archive » links for 2006-09-29 said,

September 29, 2006 @ 11:02 pm

[...] 10 Things That Will Make Or Break Your Website The subject says it all. I’m not quite sure what they are trying to say about the social networks content, so hopefully, my comment will be answered. (tags: web software blog 2.0 web2.0 website) [...]

Steve Kallestad said,

September 30, 2006 @ 1:56 am

Pay Attention when Planning…

I ran accross this article today on 10 Things That Will Make Or Break Your Website which is a rather obvious list, but like many obvious lists it bears attention because often people get a little too involved in the……

Chris said,

September 30, 2006 @ 6:39 am

Nice article with good ideas and tips :)

Rogers Blog - more about user-generated content said,

September 30, 2006 @ 12:30 pm

[...] Rogers Blog – more about user-generated contentRogers BlogFamilie, Freunde, Sachen…2006-09-30more about user-generated content Von roger @ 18:13 [ Web 2.0, Mash-Ups ... ] User-generated content FTW You think user-generated content creates itself? Users have never had a problem creating content for sites when they feel they are getting something equal or greater in return. It doesn’t have to be money and in most cases when the reward isn’t money the value is much greater to the user and the content will reflect that. For even more things that can kill your web application make sure to checkout 10 Things That Will Make or Break Your Website. Do your part and make sure your web app doesn’t suck. Thank you. See also: User generated content and social software trends [...]

Rimantas said,

October 1, 2006 @ 5:44 am

Ouch. Visual design before HTML? It is XXI century, what HTML has to do with visual design? HTML should structure your document (ok, maybe provide some hooks for CSS, till less capable browser catches up), it should not influence visual side in any way.
While I agree that visual design is extremely important, I do not agree, that it is the thing you should start with (nor should you start with HTML).
Remember Garrett? Strategy->Scope->Structure->Skeleton->Surface.

John Dodds said,

October 1, 2006 @ 9:28 am

Great post – echoing some of the points I made as a non-geek in my Geek Marketing 101 and adding many more. I think the delineation of successful and failed user genertaed content in point 10 is espoecially important going forward.

Markus said,

October 1, 2006 @ 1:13 pm

Spot on, MrMambo – well put.

@Joshua: By “buying communities” what I mean is injecting money into a community to help it grow – like Netscape’s move to pay its top contributors. When money becomes a factor (in a community/system where money had not previously been a motivator), it changes the community and its dynamics. Money becomes a goal, the system has more reasons to be gamed, the users that you don’t pay become jaded, etc ,etc.

New Website Builder said,

October 2, 2006 @ 3:54 am

Thanks for summing up the design approach in an easy 5 minute read.

David said,

October 2, 2006 @ 6:59 am

Great article – that’s the approach to the web2.0 toolbar – sinple, visually appealing….good article…

http://www.web20toolbar.com

Raph’s Website » 10 Things That Will Make Or Break Your (online world) said,

October 2, 2006 @ 12:43 pm

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Church Technology Review » Building Church 2.0 Web Applications? said,

October 2, 2006 @ 8:09 pm

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The Network Sense » Blog Archive » Web App KSF’s said,

October 2, 2006 @ 11:03 pm

[...] Source: AU interactive [...]

Allen Sligar said,

October 3, 2006 @ 12:52 pm

Markus,

Thank you very much for this concise run down. This article was very helpful in validating everything were currently doing in development.

Max Design - standards based web design, development and training » Some links for light reading (4/10/06) said,

October 3, 2006 @ 5:28 pm

[...] 10 Things That Will Make Or Break Your Website [...]

ambrose said,

October 3, 2006 @ 10:24 pm

I love the juxtaposition of these two things:

* Obsess about your copy and how you communicate to your visitors via text
* newbie programmers unwittingly making 100 sever requests/sec

You weren’t obsessive enough about your copy to actually proof-read it, it seems.

I’ve seen that error a thousand times. “Sever” is a word. So it doesn’t get caught by spell-checkers if you put it instead of “server”.

(Their|There|They’re) is a difference between spell-checking and proof-reading…

Ocira said,

October 4, 2006 @ 4:39 am

Nice article. Like in every businesses the customer is supposed to king. The case is true for online web applications, the user is why the applications really exists whether your user is a developer or programmer too, it them that you are focusing on usage.

nevins manafe said,

October 4, 2006 @ 4:59 am

Inspiring!

BrainFuel » Design or Develop First said,

October 5, 2006 @ 10:39 am

[...] Take this perspective, for example (all quotes from comments here): As a programmer, I produce ugly-but-functional designs for the HTML monkeys to tart up however they like. Trying to do it the other way around is a recipe for disaster. [...]

Daniel Schildt said,

October 6, 2006 @ 3:04 pm

Interesting article and tons of interesting comments. At least one thing that is important in my opinion is to allow people to contribute to website (in with comments, photos and lists of favorite products, etc.). Allowing people to contribute has risks (spam and “wrong kind of content”) , but when done in right way it enables to create much more than just static website full of static information.

Markus said,

October 6, 2006 @ 3:16 pm

Thanks for the tip ambrose – i fixed the gramatical error.

I definately agree with Daniel – and it sort of ties into the general concepts of user contributed content and open-ness – some of the best information comes from comments in posts and the interactions that happen after a page is written.

Ezra said,

October 6, 2006 @ 4:18 pm

Here is another resource that would help those that are in the planning stages of developing a website and don’t know how to start. Steps to Successful Website Development. Great article.

IDcontent said,

October 7, 2006 @ 6:39 am

Good overview, thanx a lot.
But, IMHO, (XHTML/CSS prototyping +Back End) – first, only then Visual Design. So visual designer need to assist web apps taskflow

ME said,

October 8, 2006 @ 9:45 am

Thanks for sharing.

echovar » Blog Archive » Nothing Ventured said,

October 8, 2006 @ 2:47 pm

[...] When it cost a bundle to buy the basic infrastructure to create an Internet-based businesss — venture money was critical. It’s still expensive to scale and handle large bandwidth requirements, but it’s not as bad as it used to be. When asking the question about whether the venture capital model is broken, one might ask what are top 10 things to remember when building a Web application-based business today? Are any of those things made easier or better with venture capital funding? [...]

How do you make a successful website? « The Fedoral Reserve said,

October 9, 2006 @ 9:09 am

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Nudecybot » Roll your own web application startup - an entreprenneur’s Code said,

October 25, 2006 @ 10:37 am

[...] Embrace what works. [...]

Roelof Osinga said,

October 26, 2006 @ 2:36 pm

Dunbar’s number – http://en.wikipedia.org/wiki/Dunbar%27s_number

RoelofOsinga.com (in progress)

DIO said,

November 1, 2006 @ 12:30 pm

Thanks for the article. A lot of simple but pertinent points that all website owners should note.

Bieber Labs » links for 2006-10-31 said,

November 5, 2006 @ 10:34 am

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Ade said,

November 15, 2006 @ 7:55 pm

and, yet, not getting sucked into the bottomless pit, grass-is-always-greener one-more-feature trap is ESSENTIAL!

ELLIE said,

November 29, 2006 @ 1:04 pm

WHAT R U TALKING ABOUT?

Hadrian said,

January 3, 2007 @ 9:01 am

I’d much more like to see a more generic time-proof list of the do’s and don’ts in web development. I think this list would be outdated before you know it.
Plus, I don’t think this list (or actually, any list) is appropriate for the large group of web sites. Maybe it’s better to make some specific lists. IE one for online communities, one for commercially driven sites, one for news-and-entertainment and so on.

Marc Chase said,

January 10, 2007 @ 9:15 pm

Good stuff, we’ve had plenty of problems with web designers. The next will be referred here first.

Thanks

- Marc

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February 5, 2007 @ 7:27 am

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Moe "D' Star BadBoyzStudioZee.com said,

February 17, 2007 @ 12:20 am

I really got some information out of this article. It was concise and to the point, not like so many that go on and on. I am learning every day and have followed the basics as you laid them out, in a natural way. This is such a process, not an event. I am learning by doing, haven’t had much success, but I feel that if I stay true to the cause something will happen eventually.

start up gordon said,

March 1, 2007 @ 1:06 pm

i did my backend first and now i am working on my design. i keep chaning my mind and i think that is a bad thing. you are correct though, the website should be easy easy and easyier. if there is something that makes it hard to use or register, nobody will do it.

Chris said,

March 11, 2007 @ 11:52 am

This is a great top 10. I have been pretty much doing these things since I started in the web design field and they are very important for the success of any web company.

Blog Mann » Blog Archive » Happy Links said,

April 18, 2007 @ 3:42 pm

[...] 10 Things That Will Make Or Break Your WebsiteA recap of  of the "Future of Web Apps Conference 2006" held in September. Some of the brightest minds shared their ideas. This summarizes the juicy bits. [...]

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May 10, 2007 @ 3:39 am

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Признавайтесь птоеазники и владельцы сайта blog.auinteractive.com ))))

ЧТО вы будете делать этим летом?!

Andrew said,

July 7, 2007 @ 7:45 pm

doe anyone know how to put email accounts, profile, and messaging on your profile for free? or with one payment per year?

Domein registratie said,

July 11, 2007 @ 3:48 am

Yeah great tips! I am certanly going to use this when we are re building the website…! Cheers!

Canine said,

July 18, 2007 @ 8:36 am

Nice to the point, will bookmark this one. Great article.

Sinterklaas said,

July 27, 2007 @ 9:57 am

I took this advise and created a websit for a dutch tradition Sinterklaas

Josh - Hosting said,

August 10, 2007 @ 10:32 am

Number 1 (Make the website easy to use. Then make it easier.) is very true. Most of the visitors are leaving because the don’t know what to do next (i.e. ordering). Make no assumptions!

Lieke said,

August 11, 2007 @ 8:38 am

I agree 100% with this article.

Dean said,

August 24, 2007 @ 2:57 am

Great points and tons of great comments. In my opinion community building is the most importat factor (and trend) at the moment…

Billy said,

September 21, 2007 @ 8:28 am

THNX for this concise run down. This article was very helpful in validating everything were currently doing in development.

16 the ten list for web designers | Jayhan Loves Design & Japan said,

September 28, 2007 @ 10:56 am

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free wii said,

October 9, 2007 @ 6:19 pm

Great tips! I should really post these by my workstation to keep me focused on the things that really matter.

sergey said,

October 12, 2007 @ 6:37 am

Thanks. Very useful information.

Toronto wedding photographer said,

October 14, 2007 @ 6:02 pm

I am a photographer and created a photography website. Everyone was telling me to go with html,but I chose flash instead. I think,as long as I have a unique photography portfolio and good networking,I’ll do great.
One thing that I did go with,was using dynamic flash-each picture loads separately on click-to-see basis. I see a lot of flash sites where you wait for like 2 minutes,waiting for a site to load. What client will do that??!!!

100 Tips and Tricks Related to Web Development said,

November 17, 2007 @ 7:50 pm

[...] 10 Things That Will Make or Break Your Website [...]

seoalligator said,

January 20, 2008 @ 5:28 am

I agree with commets – good ideas and tips …thanks for author!

Jason Poker said,

January 27, 2008 @ 7:28 am

I have been doing these things since I started in building weblogs and websites and they are very important for the success of any website! This is a great list.

prepaid mobiel aanbiedingen said,

February 15, 2008 @ 2:33 pm

These are some good points that I will share with fellow webdesigners! Thanks!

Hypotheek said,

February 26, 2008 @ 5:15 am

Number 1 (Make the website easy to use. Then make it easier.) is very true. ==> Is there a guide for?

Toronto Web Designer said,

March 27, 2008 @ 7:39 am

Yup this list is true, there are a couple other small things here and there, but great list.

Axxess Web & Media said,

September 11, 2008 @ 1:12 pm

I have been doing these things since I started in building websites and they are very important for the success of any website – gotta keep it fresh

G Web said,

September 22, 2008 @ 4:23 pm

1,2,4,6 are my favourites. Keep it simple with a predefined message.

landrover said,

October 29, 2008 @ 7:30 am

Some of the tips contradicts, a guideline of best practices. But a very good guide for developers.

Webmaster Forum said,

November 18, 2008 @ 5:28 pm

I do agree with most of what you have said. Thanks for the useful resources.